LemluyenSuccessor

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Joined: 30 Mar 2011 Posts: 134
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re: Ost Dunhoth Discussion
by Lemluyen on 2011/03/30 5:07 pm
Post your comments, suggestions, and observations in this thread.
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wanoRetired Member

Joined: 18 Apr 2010 Posts: 23
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re: Disease wing
by wano on 2011/06/02 1:03 pm
It wasn't in the mechanics portion of the strategy, but on monday I noticed that after each wave of lurkers the trees damage ramped up 25%. Ok after the first and second wave I noticed the damaged ramped up to 25 and 50% respectively, kept forgetting to check after the third wave.
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LemluyenSuccessor

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Joined: 30 Mar 2011 Posts: 134
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re: Ost Dunhoth Discussion
by Lemluyen on 2011/06/04 10:39 am
Thanks for that info Chakus. I have updated the wiki to reflect the new information. (and cleaned up the old stuff too).
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re: Ost Dunhoth Discussion
by Eodread the Righteous on 2011/06/06 2:38 pm
Just a suggestion. I've noticed the last couple raids that burgs have been absent. From any info i've heard about t2 challenges, burgs seem to help a lot. For example, leading up to the poison wing, you get more reliable CC for the trolls, give debuffs to make mobs weaker. Just a thought instead of 3 hunters.
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LemluyenSuccessor

Awarded:
Joined: 30 Mar 2011 Posts: 134
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re: Ost Dunhoth Discussion
by Lemluyen on 2011/06/07 12:04 pm
The reason we tend to run w/o burgs is... the ones we've had have been unreliable, both in attendance and/or ability. We have been pretty successful w/o burgs throughout T1, and we can certainly find a strat to get it on T2.
If you know a good burg that would be interested in joining us, let Shel know. We can always give them a shot.
Last edited by Lemluyen on 2011/06/08 10:17 am; edited 1 time in total
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re: Ost Dunhoth Discussion
by Eodread the Righteous on 2011/06/07 4:15 pm
Oh I hear ya about bad burgs. I more thought that no one had burgs, .
But ya was just a suggestion, i've seen videos of them being very useful in such fights as Durin's Bane.
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